Sunday, 13 November 2016

Legacy Work: Uni Outcomes

This post features some of my legacy pieces of work from my university days. I felt that these videos were particularly important to my progress throughout CG art and animation.
The topmost two videos display my Minor and Major project outcomes, whereby I had to devise game assets and an environment using Autodesk Maya and the Adobe Suite (2015).
It was my task to develop a concept from scratch, develop the concept in 2D before creating the assets in 3D. I stumbled across the idea for the Aqua Marines because I was particularly concerned with the contemporary environmental issue of trash vortexs inside the Pacific Ocean. I therefore decided to make a game designed to educate young children of the environmental disaster. The game concept featured a series of animals from the Pacific Ocean who used the various personal attributes to overcome missions to save the environment. (Think ThunderBirds but with live creatures instead of an assortment of machines).

The final video was a small project I undertook to produce some assets based on historic evidence. I chose to design assets from the battle of Arnhem WW2. This was an excellent project which introduced me to the notion of LODs and correct UV texturing processes for games. It was also really nice to learn about the sacrifices of the soldiers and to build something important and meaningful to our history.

I hope you enjoy these legacy videos, it's a pleasure to share some of my professional past with you all.

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