Showing posts with label Gallery. Show all posts
Showing posts with label Gallery. Show all posts

Tuesday, 10 January 2017

AC Cobra Modelling Challenge Outcome

I'm really happy to conclude this little project I've had on the fly, a Car Modelling Challenge. The primary objective of the project was (as per the description) to focus on the modelling of a vehicle. I chose the AC Cobra 427 partly because it's iconic curved bodywork presented a challenge as it would clearly force me consider the changes in its geometry, the curves as pinch points: and partially because I've always been fascinated by the vehicle, even as a kid. I still had one of those 1:30 scaled toys of the Cobra on my window seal.
All in all it's been nice to develop my ability to model accurately, render, texture and composite.



AC Cobra 427 Outcome Cam 01


AC Cobra Outcome Camera 03




Sunday, 13 November 2016

Legacy Work: Uni Outcomes

This post features some of my legacy pieces of work from my university days. I felt that these videos were particularly important to my progress throughout CG art and animation.
The topmost two videos display my Minor and Major project outcomes, whereby I had to devise game assets and an environment using Autodesk Maya and the Adobe Suite (2015).
It was my task to develop a concept from scratch, develop the concept in 2D before creating the assets in 3D. I stumbled across the idea for the Aqua Marines because I was particularly concerned with the contemporary environmental issue of trash vortexs inside the Pacific Ocean. I therefore decided to make a game designed to educate young children of the environmental disaster. The game concept featured a series of animals from the Pacific Ocean who used the various personal attributes to overcome missions to save the environment. (Think ThunderBirds but with live creatures instead of an assortment of machines).

The final video was a small project I undertook to produce some assets based on historic evidence. I chose to design assets from the battle of Arnhem WW2. This was an excellent project which introduced me to the notion of LODs and correct UV texturing processes for games. It was also really nice to learn about the sacrifices of the soldiers and to build something important and meaningful to our history.

I hope you enjoy these legacy videos, it's a pleasure to share some of my professional past with you all.








Thursday, 2 June 2016

Automotive Concept PT 3: The Outcome

So here she is, she's been sitting in my drafts for a while waiting to be posted. I didn't do anything spectacular with render layers for the final (although if I did have the time I would like to go back and revisit it; perhaps for another day), there was merely an alpha channel, beauty and AO pass, with a little bit of touching up inside of photo shop. All in all I'm really happy with this project, I got to learn a few new modelling tricks, I think the design of the car sits cohesively. Many thanks for all of your input.