So here she is, she's been sitting in my drafts for a while waiting to be posted. I didn't do anything spectacular with render layers for the final (although if I did have the time I would like to go back and revisit it; perhaps for another day), there was merely an alpha channel, beauty and AO pass, with a little bit of touching up inside of photo shop. All in all I'm really happy with this project, I got to learn a few new modelling tricks, I think the design of the car sits cohesively. Many thanks for all of your input.
Showing posts with label Compositing. Show all posts
Showing posts with label Compositing. Show all posts
Thursday, 2 June 2016
Wednesday, 11 November 2015
GOW_LAV Concept Final Render
The Hardcore modelling challenge has been a busy few weeks which have pushed me to get something out of 3DS Max as quickly and efficiently as possible. I'm glad to be approaching my final few renders now, with the debate once composited weather I should try to attempt to create a shock wave effect from the main turret by exploring particle systems or possible environment Fog.
It was also nice to move into Photoshop after so much time and effort spent in 3DS Max, to switch things up with a bit of compositing this afternoon.
Here is how it's looking so far, I'll have a high quality render with a few changes tomorrow.
Fig.1 Final Composite 01
After a few tweaks, plus rendering out various passes for the tank I have come to my final render for the Hardcore modelling challenge (see below).
Fig.2 The Final Render
(format required for the competition).
Fig.8: Wireframe (1920x1080 px)
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